Girl Underground meets the TARDIS?

There’s a game in development called Girl Underground, which focuses on a central Girl (in the vein of Alice in Wonderland, Labyrinth, Mirrormask, Spirited Away, etc) having an adventure in a weird secret world, with her companions.

Only The Girl has stats. No one plays the girl. Everyone plays wondrous companions. You roll with The Girl’s stats.

There’s a write up of a playtest AP over here.

I can’t help but think there’s marvelous Doctor Who reskin potential for this.

original post

(Source: randomaverage.com)

Masks, Menagerie Actual Play, Session 37 - In the Mind of Madness, part 1

Concord escorts Link and Mercury into the mind of Silver Streak to help him recover. Things go badly, during which time Concord calls Ghost Girl, who brings Charade along with her. The team reaches Streak and returns him safely to consciousness. Agents of the Universal Concordance appear at the hospital as they re-emerge.

Intro music by Mikhael Bureau.

original post

(Source: randomaverage.com)

Pretty much how I picture Glorantha.

Pretty much how I picture Glorantha.

(Source: s3xv1o)

Masks EG, Actual Play, Session 01 - Comicbook Clickbait

Our first session with Kaylee and her friends as Silhouette, Ember, and Palacine. The team fights Voltaic, recovers in the Phoenix Academy infirmary, and finds their new base.

My favorite bits:
* Ember rising up above the crowd and denying their Influence, blasting Voltaic and revoking Influence from the whole Phoenix Academy student body.
* The choices everyone made when they took powerful blows.
* The nest of team moves and Comfort/Supports in the school infirmary.
* Kaylee’s face when she figured out what the key from her Mentor was probably for.

original post

(Source: randomaverage.com)

Masks, Menagerie Actual Play, Session 36, part 3 - Mother and Child

Concord learns that there are additional Concordance agents active. He, Link, and Mercury get Tempest’s permission (with difficulty) and re-enter Silver Streak’s mind to bring him back. Ghost Girl seeks out Charade for more information on her inter-dimensional travel tech, hoping it will be helpful in closing the breaches to the Sepiaverse.

Intro music by Mikhael Bureau.

original post

(Source: randomaverage.com)

insomn14:

image

Yeah, this whole site may crash and burn any time now, but I’m going to post stuff until it’s officially dead.

I recently finished up a year+ long game of Masks: A New Generation and it was a trip.  My tiny little nova Concord (real name Adam Amari) went through a lot of changes but in the end he finally stood up to his parents, went to Disney World, and saved all of reality (yes, these are three connected events, not random things pulled from different parts of the campaign).  Perhaps my favorite part, however, was Adam finally getting to reveal his identity to his kid sister so that she could finally know he’s not just gone all the time because he doesn’t want to spend time with his family.

Masks, Menagerie Actual Play, Session 36, part 2 - Mother and Child

Concord learns that there are additional Concordance agents active. He, Link, and Mercury get Tempest’s permission (with difficulty) and re-enter Silver Streak’s mind to bring him back. Ghost Girl seeks out Charade for more information on her inter-dimensional travel tech, hoping it will be helpful in closing the breaches to the Sepiaverse.

Intro music by Mikhael Bureau.

original post

(Source: randomaverage.com)

Thoughts After a Year+ of running Masks

Last night, our Monday-night gaming group wrapped up our Menagerie campaign of Masks, with the 63rd game session. (The podcast is time-shifted quite a bit – it won’t reach the end of the game until early June of 2019.)

It’s been a great run; one of my all-time favorite games, not least because we ended the thing properly, instead of simply fading out. We had pretty strong story arcs for most of the main characters (the game is, ultimately, reflective – you get out what you put in).

Most of THAT goodness can be laid squarely at the feet of the players, but I also want to recognize how much great stuff the Masks game system contributed – always pushing us toward challenging scenes and sincerely delivering the teen-super-hero drama it promises. A lot of the great stuff that came out of the game simply would not have happened without the system pushing us (me) toward tough choices and hard GM moves. I’ve said many times how much PBTA games remind me of running Amber DRPG back in the day, but the fact is, while Amber encouraged unconstrained creativity, it never pushed me out of my comfort zone – encouraged me to reach further and dig deeper, and do it all inside constraints – the way PBTA does. It’s exactly the kind of game system I need.

That’s not to say everything came off perfectly. When things go SO well, so much of the time, the moments when things don’t work or aren’t satisfying are glaring and… disappointing, for me and certainly for the involved players. Sometimes that meant a player that didn’t feel they had agency; sometimes it meant that I banged my head repeatedly on an impenetrable wall of player agency – there were more than a few times I mentally threw my hands in the air and just shifted my attention to areas I felt I’d get some input. (I don’t think this is a system issue, FWIW, unless it’s me failing to fully grok the system.)

HOWEVER, and I really mean this, those are MINOR nitpicks in the grand scheme – less than 0.3% of play – and in all cases came from a place of deep player investment in the setting and the characters. It’s HARD (and kind of dumb) for a GM to complain about THAT. 🙂

Still one of the best games I’ve played, if not THE best. It was never going to be everything to everyone, all the time, but it came pretty damn close.

A few numbers to go with my rambling.

  • 63 Masks sessions, over the course of barely more than 65 weeks, so… a bit more 16 months of play, which brings my total(s) with this group up to JUST over 100 game sessions in the last two and a half years. (30ish with Star Wars, using 3 different systems; 6 of Dungeon World, and then Masks.)
  • The sessions were each about two and half hours long, so if you want to convert that to, say, ‘classic’ 4-hour tabletop sessions, it’s ~40 sessions, which still puts it in the top three for total campaign hours run, for me.
    • Unlike the other two games in the top 3 total-hours-GMd, I would ABSOLUTELY run this game again, and in fact am currently starting up a face to face game for Kaylee and her friends.
  • We saw “paragon of the city” retiring for two of the original five characters (the Doomed (who came within 3 or four tics of their Doom before resolving it) and Bull), and two more were entirely ready (mechanically) to take that same route near the end of the game, and simply didn’t because we only had a few sessions left.
  • In my estimation, all the original five characters had pretty solid personal arcs. The ‘replacement’ characters for the retirees didn’t, quite, but that was mostly because I was focusing on the arcs for the non-retired. Those characters still certainly grew, albeit via a lot of PbP-style forum posting.

I love our group, but divorced from THAT, I’d say that five players is juuuuust about one too many (for me, at least) to give everyone a consistent share of the spotlight every session. I started using a kind of ‘buddy system’ near the end of the game, and that helped, but it came awfully late. Put that on the limitations of the GM, if you like, but I’m still not sure sure 3-4 players isn’t the sweet spot for the game. YMMV.

There’s a TON of other thoughts I have about running the game itself, but they’re the kinds of observations that can’t easily be listed out – it’s more about organic observations about particular playbooks or moves.

Use Take a Powerful Blow more; have adults shift labels more. There. Those are the easy ones.

What’s Next?

We’ll meet next week to narrow down choices, get things set up during the holidays, and kick off 2019 with a brand new game. Not sure what, but I’m looking forward to it.

Or I will be – right now I’m kind of going through “good book hangover,” and feeling a nice happy-sad.

original post

(Source: randomaverage.com)

Anonymous ASKED:

you mentioned rss a lot in that last post, can i ask why it's important for you when u pick social medias?


unpretty:

rss basically always works and it doesn’t matter what you’re using? tumblr having functional rss feeds means that there’s plenty of people who have been able to follow tumblr blogs without ever having to make a tumblr account. back when twitter had functional rss, you could subscribe to someone’s feed in your reader of choice and keep up with their activity without having to use twitter. livejournal had rss, and i guess still does, and there are blogs that i follow to this day because i plugged the rss feed into my reader. google reader died and i lost almost nothing because i just exported the list of rss feeds and imported them into a new reader, and that was back in 2013. it’s 2018 and podcasts still use rss for subscriptions. if you want to, you can install a desktop rss reader and actually have a local archive saved of every post you’ve ever read, even after the website in question has gone down.

RSS Resists Walled Gardens And Refuses To Die

doughtier:

ricekrispyjoints:

nerdyqueerandjewish:

captainlordauditor:

jewish-privilege:

palominojacoby:

kazoobard:

Jewish mood

It’s almost that time of the year!

?חנוכה

?חֲנֻכָּה

Xanike?

xanike made me ascend out of the physical realm and into an astral plane

Honka and Xanike are on opposite sides of the spelling spectrum

the answer to “how do you spell Hanukkah” is “with a different alphabet”

Gather round, my children, and let me tell you how to spell this pesky word.

I’ll start by what everybody agrees on in the spelling: the vowels. Everybody agrees that they go -a-u-a- (I’m using the dashes to denote possibly missing consonants for now).

You may have noticed the 2 different spellings of The Word in Hebrew above:

  1. חֲנֻכָּה: the original word, in which the /u/ portrayed in  נֻ  (/nu/) is a short one. Biblical Hebrew distinguished between long vowels, short vowels, and half-sized vowels. Due to Biblical Hebrew syllable-structure shenanigans, the /u/ is short.
  2. חנוכה: the modern way of writing the word. The נו (/nu/) would have denoted a long vowel in Biblical Hebrew … but Modern Hebrew does not distinguish vowels by length.  
  3. The first /a/ (in  חֲ) used to denote a half-length vowel. Since vowel-length doesn’t mean anything anymore in Hebrew, both /a/ are equal.

Therefore, in Modern Hebrew,  חנוכה =  חֲנֻכָּה.

That covers the vowels. Next, the bits where everybody who knows even a bit of transliteration would agree on:

  1. There’s only 1 /n/. That means it’s -anu-a-.
  2. There are 2 /k/ after the /u/. That’s because the Hebrew is  כָּ. You see the little dot in the middle? That used to mean that the sound used to be geminated. We don’t really observe gemination in Modern Hebrew anymore, except that in some letters (v, f, ch) the little dot (dagesh) denotes something very important.
    • In case you don’t want to double the K, because the language that you’re using, AKA English, that doubling means absolutely nothing, you can skip it.

This leaves us with -anuk(k)a- as a definite spelling so far.

This is where things get murky. Because you see … this is when the transliteration rules start falling apart by way of a long tradition of transliteration as well phonology rules across several languages in the duration of about 2000 years.

The beginning ח: is it h, kh, or ch? Frankly, it could be any of these.

  • KH: This is the transliteration of a sound in Hebrew that no European language has or has had. Standard Modern Hebrew doesn’t have it anymore, but it’s still considered an acceptable, very common variance of the consonant ח. In linguistics, it’s written as [ ħ ], and in Semitic studies, it’s written as ḥ (an h with a little dot below it). You can listen to it [here on Wikipedia]. This is the classical, old-fashioned, origins-faithful spelling … which looks very very wrong: Khanukka-. Weird, right? Still correct.
  • If you listened to the recording, you might think it sounds between an /h/ and an /x/ (as in ‘ch’ in the Scottish Gaelic word for lake ‘loch’), depending on which sound you preferred.
  • H is how the Greeks transliterated the letter ח in the Bible (such as in the second h in the word ‘Bethlehem’)
  • CH is how Standard Modern Hebrew pronounces via the Ashkenazi pronunciation of Yiddish.
  • So if you spell it with a KH, you’re an out-of-date traditionalist; if you spell it with an H, you’re faithful to the name of the holiday in your own language, and if you spell it with a CH you’re faithful to the Standard Modern Hebrew pronunciation (and probably have family who speaks either Hebrew or Yiddish).

Possible, correct options so far:

  • Khanuk(k)a-
  • Hanuk(k)a-
  • Chanuk(k)a-

Which leads us to the very last dash! Is there an H at the end? Should there be an H at the end?

  • This is where it gets the most complicated, because it requires some background in Hebrew noun-noun constructs.
  • The word ‘ חנוכה ‘ is an actual word in Hebrew that means ‘inauguration, dedication, consecration‘ according to morfix.co.il (the Hebrew-English-Hebrew web translator). Since Hebrew is a gendered language, The Word is a feminine noun. A lot of feminine nouns in Hebrew end with what can be directly transliterated as ‘-ah’, or, in Hebrew, a word-final ‘ ה ‘ (the name of this letter is either He or Hey, depending on how much official Hebrew education the person had).
  • This Hey is silent. It hanging around does not mean there’s an /h/ sound in the word. All it does is tell the user of the language that they should pay attention to this word, because in noun-noun constructs, the Hey becomes a Tav (or Taf). This was ‘inauguration of [noun]’ is חנוכת-בית (khanukkat-bayit in pefect translit; ‘bayit’ is ‘house’ or ‘home’).
  • So, it’s really up to you whether to add that last H or not.

What you should be careful of, probably, is mix-and-matching. Khanuka is just outright weird, because you’re mixing a bunch of translit styles – going from extreme translit mode (KH) to mild mode (one K, no H). Chanuka also looks strange, because the CH is also somewhat strict-ish translit.

This all means that these are all the correct spellings in English, from a Hebrew standpoint, from most-strict transliteration to the most permissive:

  • Khanukkah
  • Chanukkah
  • Hanukkah
  • Chanukka (h is silent, double-k still serves a phonetic purpose that I didn’t bother going much into)
  • Hanukah
  • Hanukka
  • Hanuka (as much as it makes me twitch)

You’re welcome, and may you all confuzzle everybody you come across!  🎉

morbidly-queerious:

maxiesatanofficial:

averyterrible:

I have always considered commuting as a form of uncompensated labor and I always will

Worse, if anything - unless your employer subsidizes it, it’s labor that you have to pay to perform.

Especially now that we live in a world where the vast majority of office work can be done remotely from home.

prokopetz:

Alternative to the tired old wizard-with-a-sugar-daddy interpretation of the patron/warlock relationship in Dungeons & Dragons:

  • Clueless boss and long-suffering employee, whose powers are basically the magical equivalent of pilfering office supplies for personal use

  • Scheming master and duplicitous apprentice who are totally open about their loathing for each other and are keen to see who betrays whom first

  • Bureaucratic devil and soul-peddling diabolist with a contract a mile long, each honestly believing they’re getting the better of the other

  • Glowering quartermaster and loose-cannon operative, whose record for getting results just barely justifies the expense of employing them

  • Indifferent parent who pays their estranged offspring’s allowance like clockwork but otherwise prefers to deal with them as little as possible

  • Vast, slumbering god-monster and amoral parabiologist who knows which spots to poke with a stick to provoke particular autonomic responses